PROTOTYPING & TESTING
Making Ideas Tangible:
Visualizing, Prototyping, and Testing Ideas in the Real World
Live instructor • Ten week course
Weekly office hours • Fully remote
In design, the act of making an idea tangible is a catalyst for knowledge creation and problem solving. In this course, you will rapidly make your ideas tangible with prototypes in order to test them in the world and measure outcomes to validate assumptions, expose risks and understand the potential to scale.
Who should take this course?
Early to Mid-Level Researchers
Grow your ability to turn synthesized data into compelling narratives that speak to broader audiences and more effectively drive change on teams.
Product Designers
Develop a deeper understanding of user needs and behaviors, create more informed and innovative design solutions, and communicate their insights compellingly to stakeholders
Product Managers
Enhance your capacity to understand user needs, guide the development of user-centered products, communicate effectively with design and development teams
Prototyping & Testing
NEXT COURSE BEGINS: OCTOBER 8, 2024
Upon completing this course, you will be able to effectively make prototypes (both paper and digital), present and critique design ideas, write design briefs, iterate and conduct pilot testing. Throughout it all, you will create compelling narratives to foster empathy and reveal actionable insights.
Format: Receive live instruction from AC4D faculty in a remote setting
Duration: 10 weeks
Time per week: 4 course hours per week, 40 course hours in total; T/TH, 7-9 PM CST
Tuition: $4,000 $2,500
Location: Remote
This course will enable you to:
Define and narrow in on a problem area, identifying test metrics to measure success
Conduct a competitive and comparative analysis to understand the existing landscape for the problem area
Create rapid prototypes using pen and paper
Identify and address any potential deviations or tangents in prototype designs that may arise, while still maintaining a focus on desired "happy path" scenarios
Ideate and create digital prototypes using Figma and Figjam
Craft a usability testing script to evaluate the ease of use and overall satisfaction of prototypes
Conduct moderated and unmoderated user testing, leveraging both in-person interviews and a digital tool Maze
Iterate on prototypes based on user feedback
Create a portfolio-ready case study presentation to showcase the creation and iteration process and final outcomes
Research & Sensemaking Curriculum
Week 1: Introduction to Creating Prototypes
Week 2: Paper Prototype Pin-up Session & Refinement
Week 3: Identify Improvement Opportunities
Week 4: Visualize & Share Early Ideas/Concepts for Opportunity
Week 5: Idea Refinement: The Happy Path
Week 6: Digital Prototyping Foundations
Week 7: Rapid Iteration & Critique
Week 8: Digital Prototype Test Presentations
Week 9: Final Presentation Working Session
Week 10: Final Presentations & Critique