Programs | One Year Immersive | Quarter 2 | IDSE 201
Prototyping & Testing
IDSE 201
Prototyping & Testing
IDSE 202
Designing Structures & Systems
IDSE 203
Studio: Research & Synthesis
Course Overview
In design, the act of making an idea tangible is a catalyst for knowledge creation and problem solving. In this course, you will rapidly make your ideas tangible with prototypes in order to test them in the world and measure outcomes to validate assumptions, expose risks and understand the potential to scale.
Outcomes and Competencies
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Upon completing this course, students will be able to:
Define and narrow in on a problem area, identifying test metrics to measure success
Conduct a competitive and comparative analysis to understand the existing landscape for the problem area
Create rapid prototypes using pen and paper
Identify and address any potential deviations or tangents in prototype designs that may arise, while still maintaining a focus on desired "happy path" scenarios
Ideate and create digital prototypes using Figma and Figjam
Craft a usability testing script to evaluate the ease of use and overall satisfaction of prototypes
Conduct moderated and unmoderated user testing, leveraging both in-person interviews and a digital tool Maze
Iterate on prototypes based on user feedback
Create a portfolio-ready case study presentation to showcase the creation and iteration process and final outcomes
Course Schedule
Class 1
In Class
Introduction to Creating Prototypes
Introduction to course and goals
Presentation: How to paper prototype, simple drawing and communication techniques
Activities
Discuss hopes and fears
Crazy 8s (paper and pen)
Out of Class
Homework 1: Draw, Draw, Draw!
Identify 3-5 different UI flows (2-5 screens each) in the Doggy Dating app
Visually distill them down to the bare essentials to communicate text, imagery, and interactive elements
Format: draw on 8.5x11 (printer) paper with a permanent marker or thick pen
Take pictures and upload to shared Figjam
Read
[Excerpt] Prototyping for Designers: The Process of Prototyping
Class 2
In Class
Paper Prototype Pin-up Session & Refinement
⏰ Homework 1 Due
Discussion
[Excerpt] Prototyping for Designers: The Process of Prototyping
Activities
Present/critique: Review work and provide feedback on what is working well and what needs improvement.
Quickly re-sketch based on feedback and present again, reflecting on what changed
Out of Class
Homework 2: Opportunity Areas, Competitive/Comparative Analysis
Consider problem area selection in IDSE202 and ideate possible tasks and flows
Explore what exists today in a competitive and comparative analysis. Organize your findings in Figjam
Class 3
In Class
Identify Improvement Opportunities
⏰ Homework 2 Due
Discussion
Presentation: Understanding the Happy Path and Design Briefs
Activities
In-class refinement: Discuss CA findings and distill down identified opportunities
Out of Class
Homework 3: Design Brief & Opportunity Identification
Based on your problem area selection in IDSE202, complete Assignment 1 for this new focus. Identify 3-5 different UI flows (2-5 screens each) and visually distill them down to the bare essentials to communicate text, imagery, and interactive elements. Identify opportunities for improvement
Write a design brief of the problem you have identified that you would like to solve. Define the opportunities as tasks (aka the happy path flow), desired outcomes, and identify metrics of success.
Class 4
In Class
Visualize & Share Early Ideas/Concepts for Opportunity
Activities
Review work and provide feedback on what is working well and what needs improvement.
In-class refinement: Select one opportunity to move forward with based on group feedback, focusing on a testable concept
Out of Class
Homework 4: Happy Path Workflow on Paper
Organize and share findings from Assignments 3 & 4 in rough presentation (format: Google Slides, Apple Keynote, Powerpoint), 10 mins
Class 5
In Class
Idea Refinement: The Happy Path
⏰ Presentation Due
Discussion
Design Brief & Concept Presentations, 10 mins per student
Presentation: Usability Testing Overview
Activities
In-class refinement: Reflect on the opportunity and the prototype. Identify any tangents/alternative states that occur. Refine as needed, incorporating feedback for a more effective testing experience.
Out of Class
Homework 5: Refine Happy Path Workflow
Sketch additional states (format: pen/paper)
Break out screens into one screen per page (cut down to size), using provided template if desired
Begin building testing script, identifying testing audience
Read
[Excerpt] Prototyping for Designers: Testing Prototypes with Users
AC4D - Think Aloud User Testing
Class 6
In Class
Idea Refinement: The Happy Path
⏰ Homework 5 Due
Discussion
Critique: Break into two groups and pilot testing script
Activities
In-class refinement: Continue to refine into a final test-ready set of prototypes
Out of Class
Homework 6: Research Operations
Set up synthesis framework based on script (format: Figjam)
Recruit and schedule 6-8 participants
Class 7
In Class
Paper Proto Testing Day!
🧠 Open Studio/Office Hours
This is your testing and synthesis time. You can use this time to test, to come in and synthesize, or to get feedback from the instructor.
Out of Class
Homework 7: Synthesis Presentation
Compile learnings based on your prototype testing and synthesis. Identify gaps and patterns.
Reflect on and list improvement opportunities (either UI functionality or prototype build) that would enhance future testing experiences. (format: presentation)
Class 8
In Class
Paper Prototype Test Presentations
⏰ Presentation Due
Discussion
Presentation time! Synthesis presentations, 10 mins per student
Feedback session with guests
Out of Class
Activities
Take a deep breath, you’ve earned it!
Class 9
In Class
Digital Prototyping Foundations
Activities
Introduction to Figma
Prototyping in Figma tutorial
Out of Class
Homework 8: Digital Prototype Building I
Build the first digital pass of your initial task flow (format: Figma)
Identify the 3-5 flows you will be digitally prototyping
Class 10
In Class
Digital Prototype Working Session
⏰ Homework 8 Due
Activities
1:1 time with instructor to optimize and increase quality of digital prototype (15-20m per student)
Out of Class
Homework 9: Digital Prototype Building II
Refine the second pass of the digital prototype
Build your first pass of the 3-5 targeted flows
Update testing script to include new flows
Class 11
In Class
Rapid Iteration and Critique
⏰ Homework 9 Due
Discussion
Demo of Maze (testing platform)
Activities
Critique session with class, round 1
Iterate prototype based on critique
Critique session with class, round 2
Out of Class
Homework 10: Digital Prototype Building III
Continue to refine into a final test-ready set of prototypes. We don’t want any hiccups during tests!
Update testing script
Create Maze account and build first pass of test
Class 12
In Class
Pilot Prototype with Classmates
⏰ Homework 10 Due
Activities
Pilot testing script with 3 classmates, iterate in class based on feedback
Out of Class
Homework 11: Research Operations
Set up synthesis framework based on script (format: Figjam)
Recruit 12-20 test participants
Class 13
In Class
🧠 Open Studio/Office Hours
This is your testing and synthesis time. You can use this time to test, to come in and synthesize, or to get feedback from the instructor.
Out of Class
Homework 12: Testing Results Presentation
Compile learnings based on your prototype testing and synthesis. Identify gaps and patterns.
Reflect on and list improvement opportunities (either UI functionality or prototype build) that would enhance future testing experiences. (format: presentation)
Class 14
In Class
⏰ Presentation Due
Digital Prototype Test Presentations
Discussion
Presentation time! 10 mins per student
Feedback session with guests
Group reflection
Out of Class
Final Presentation: Case Study
Compile the experience of the last 8 weeks into a packaged portfolio presentation/case study
Include the phases of the projects, what you did at each phase, learnings from the prototype, and the journey of building and testing prototypes
Class 15
In Class
Final Presentation Working Session
Activities
Presentation feedback session
Feedback session with guests
In-class working session
Out of Class
Activities
Continue working on final presentation
Class 16
In Class
⏰ Final Assignment Due: Final presentations & critique
Presenting jointly with 201 Prototyping & Testing class
Feedback session with guests
Out of Class
🎉
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